Some late night sketching and trying out things
Showing posts tagged with “Character Design”
Conquistador dude. Hopefully is not too Count Dooku-ish
More head variations on this Mayan guy. I may be ready to move onto something else now (I’m not)
Bunch of my initial sketches to see where I should go next with this Mayan Prince/Warrior thing I’ll be working on for the next few months.
Some stuff I did for my day job. Ultimately none of these went into any form of final stage save for one.
A redesign of ‘The Little Prince’ (or Le Petit Prince) I had the idea that if he lived in an asteroid, he probably should have a system of tunnels or something similar to that inside the asteroid. So, I gave him a sort of old-school miner hat and and outfit.
The device in his hand can generate an energy net that he uses to travel in space, or maybe a pick to go and mine another asteroid. Or whatever he pleases, it creates it.
I put way too much thought into this than I should’ve.
Finished version of the Librarians designs from the previews post.
Some pirates and things.
Some character designs for some medieval people for my char. design class. I was pretty busy with work this week, and I feel like I missed the point of this assignment. I want to say I’ll come back to these and fix them, but I know myself better than that.
Monsters for a character design class I’m taking. I’m learning things and stuff!
More Pacific Rim character sketches. Rinko Kikuchi’s Mako Mori character this time. I’ll slowly make my way to the Jaegers. Very slowly.
So I’ve been working this character on and off. I wasn’t too happy with this Ballerina character, I feel like I didnt push her development enough. I changed the character to be more of a 1920s-like jazzy-dance doll. think I’m onto something with this one. I have “that” feeling.
It’s allegedly this character’s partner. Clash of styles.
I tweaked this a bit. I know, it’s not really made out of tin. Whatever bro fight me.
More development junk, before I settled on the ones I posted earlier.